This project involved the development of a mobile app that is sales-driven, but the objects or items being sold on the app had to be personally owned. The final developed app had to include a multi-screen path from "loading screen" to "thank you for purchasing." From this, there had to be careful consideration for developing an encouraging and rewarding user path through design.
The concept developed for this project involved using his large video game collection to design an app around selling video games specifically for individuals that are not familiar with gaming and the different genres available in the market today. Not only this, but the user interface design for the app does prioritize the elements that helps my type of user quickly come to a conclusion on what game to buy without the need for external help.